![]() ![]() I watched a YouTube video by PremiumBuilds where he tested all of that in MSFS and seems to check out. Also read the same thing in regards to the RAM. I also read the same thing about the 12700K being plenty of CPU for this game, and that the 12900K is just overkill. This is great information and right along the lines of what I’m looking for! I’m currently building a PC to try and run MSFS 2020 on ultra settings on my 49" Samsung Odyssey G9 ultrawide monitor (sounds similar to what you’re running). Splitting the engine apart is a fundamental re-write of a now 20 year old engine, and getting threads talking to each other with perfect timing and no latency issues is no trivial task either. It’s no trivial task, and once again MS/Asobo have relied on hardware just getting that much better. an entire CCD sits idle.Īnd… I don’t think we’re going to see some ground up optimisation of the engine to make it more multithreaded. The 5800X is still a strong CPU for FS2020 But the 5900X and 5950X really have nothing to offer. Who knows until we see in depth testing! (edit - looks like it’s a pretty big bump, the 5800X3D may be the current best CPU for FS2020 - but we still need to see rigorous testing). Games do generally like more Cache, but there has to be a limit as to how much is beneficial. ![]() In my reckoning it’ll be pretty much the same, or else such a marginal difference as not to be worth it. It’s going to be a toss up if the 92MB Cache is of more utility than the additional ~200MHz clockspeed on the vanilla 5800X. It isn’t cheap, but hoping my system will last a good 2 years yet, and it shows no sign of slowing down. \\\i won’t list my controls, pedals etc, but will do if you’d like me to. I hope this at least gives an idea of the kind of hardware required to really take advantage of those high settings. I think the CPU and GPU are all important and my system is still top notch performer today, although I’d like to upgrade to a 4K screen at some point. \i run in 1440P and it looks and responds well. Main screen is 32" Benq curved gaming and was great value. I have 3 screens but once again, personal choice I felt no need to replace my case as the NZXT I’m using has lots of room for airflow, but a good case can be personal choice too. Motherboards are users choice I guess but I run a Gigabyte Aourus Master Gigabyte 2TB NVME whcih is dedicated to the simulation \\the rest allows me to run pretty much maxed out and is smooth and visually as I hoped for. I’ll put my specs here, but instead of the 5800X, and if I were building it today would substitue the new 5800X 3D chip in place of mine. I BUILT MY PC with flight sim to be it’s main task and it has performed as I hoped. ![]() I GUESS WE ALL HAVE DIFFERENT OPINIONS BUT HORSEPOWER AND AS MUCH AS YOU CAN GET IS KEY. Maybe it is time to consider a monitor upgrade as well □ Your rig seems to be OK for it. Nothing like having a good technical justification!. I am not super tech savvy, but it must equate some level of super sampling and/or antialiasing. render scaling? As I undestand it, with render scale of 200, your rig renders at twice the resolution before down sampling to the screen resolution. What is your antialiasing setting in the sim? Have you tried to play around with that vs. The resolution of the real world G1000 screen is 1024 x 768 (according to Google), and might even show some jaggyness if you got really close? I am sure there is someone here who an comment on that. But I guess it is one of those things where everyone will have their own perception of what is acceptable. I run the sim at 2560 x 1140 and render scale 100, and did not notice ‘jaggyness’. maybe because of the extra resolution. I have an Intel Core i7-10700KF and Asus GeForce RTX 3070 8GB TUF so pretty close to yours.
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